Syllabus: Cartooning
Tutorial 1
Introduction and Brief Outline
This is a general introduction into the world
of cartooning. Subjects covered include a brief history of the cartoon
as an art form as well as details of the kind of basic equipment
cartoonists use. We will also be looking at some of the more
advanced requirements that might be needed as well as providing
a glossary of cartooning terms (just so that you know what we are
talking about in future tutorials).
Tutorial 2
Technique and Style
This tutorial takes the Student through some of
the techniques of cartoon art. It covers such subjects as style,
figures, faces, animals and creating characters. The emphasis of
this tutorial is on form and you will be asked to start thinking
about drawing your own cartoons and the assignment gets you to develop
a cartoon character. It looks at model sheets and anthropomorphism
and includes examples of established cartoonists work.
Tutorial 3 More
on Technique
This tutorial goes beyond the basics and starts
to get to grips with the nitty gritty of the cartoon. It looks in
detail at delivery and topics discussed include composition, perspective,
backgrounds and texture. We also look at movement, action and balance
and scale and start talking about different kinds of media and effects
(tones and washes etc.). We will be studying the single panel cartoon
in detail and looking at what makes a good cartoon.
Tutorial 4 Ideas
In this tutorial we will be looking at a breakdown
of cartoon work and learning more about how to go about writing
your cartoons. We all need inspiration and hopefully this
module will provide plenty of it! We will be giving you some
insight into some of methods cartoonists use to rouse the muse with
a look at some of the perennial themes. We will also consider the
cartoon market (who buys what etc.) as well as dealing with the
bane of a cartoonists life... rejection!
Tutorial 5 Strip
Cartoon
Looks in detail at the strip cartoon... how to
draw 'em and how to develop character. It will teach you about lettering,
layout and script writing and offers some useful tips on technique
(shortcuts and rules of thumb). It will also show how to prepare
work for publication and how best to submit your cartoons.
Tutorial 6 Comics
Here we will be looking at writing, drawing and
delivering a full page (or more) comic adventure. It looks at writing
the darn thing to drawing it, inking it, colouring it, and even
posting it... there is a nice long list of comic publishers to get
you started
the only thing this tutorial doesnt come
with is the stamp.
Tutorial 7 Caricature
Not everybodys cup of tea but after this
module, hopefully, yours! Here we study the art of caricature from
live to studio work. Technique and tips will be discussed and faces
lampooned. Plenty to get your pen around and as if this isnt
enough well be considering the role of the Artists Agent.
Tutorial 8 Colour
Well have mentioned colour before but tutorial
8 really gets to grips with it! Each and every medium is closely
examined so, by the end of it, there should be no excuse for not
daubing your cartoons with a splash of colour.
Other areas talked about will include cartoon illustration
and the greeting card market.
Tutorial 9 Selling
Yourself
By now you should be really motoring and this tutorial
will tell you how best to sell yourself and your work. It talks
about self-promotion, portfolio presentation, deadlines, rates of
pay and syndication. It also tells you how to work with a client
and what he/she/it might expect from you and the best way
to deliver... not always easy as often they dont know themselves!
Tutorial 10 Life
as a Freelancer
Is all about life as a freelance (whether full
or part time). It also looks at some of the legal mumbo jumbo (such
as contracts and copyright
.minus the legal fees!) that might
stand you in good stead for the future. It also provides lists
of useful contacts and organisations and even has some basics on
book keeping and accounts.
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